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Digital Technology Cluster

Digital and Information Technology Cluster

  • ****Electronics Technology and Mechatronics is in the process of being phased out and will end in June 2028.  It is being replaced with Robotics and Automation. 

     

    12 credits required for graduation 
     

    Grade 9 Grade 10 Grade 11 Grade 12
    3 credits 3 credits 3 credits 3 credits
    Exploratory and Introduction to Electronics Technology Direct Current /Alternating Current (DC/AC) Circuits Analog Electronics Digital Electronics

     

  • ****Electronics Technology and Mechatronics is in the process of being phased out and will end in June 2028.  It is being replaced with Robotics and Automation. 

     

    Exploratory and Introduction to Electronics Technology (ET110)

    Grade 9 · 3 Credits

    All Grade 9 students participate in the Exploratory Program. Students deciding to enter the field of electronics are instructed in trade-specific safety.

    Students begin their training covering the following topics: proper use of hand tools and common electronic equipment; soldering; parts identification and schematic symbols; Ohm’s Law and direct current (DC) circuits; project assembly; and introduction to computers and software.

    Technology-related mathematics in the Math Lab, reading in the Language Arts Lab, writing, vocabulary, electronics schematic reading, and science are integrated throughout the curriculum.


    Direct Current/Alternating Current (DC/AC) Circuits (ET210)

    Grade 10 · 3 Credits

    In Grade 10, students delve into a wide range of topics in the realm of basic electronics theory.

    Specific topics include series and parallel circuits; direct current (DC) circuits; alternating current (AC) circuits; magnetism and electromagnetism; capacitors, inductors, and transformers; instruments and measurements; and computer applications.

    Students continue to receive instruction in safety requirements and demonstrate sound safety practices.

    Technology-related mathematics, reading, writing, vocabulary, electronics schematic reading, and science are integrated throughout the curriculum.


    Analog Electronics (ET310)

    Grade 11 · 3 Credits

    In Grade 11, students advance from learning individual components and test circuits to combining each of these into larger circuits.

    Specific topics include robotics and automation; semiconductors; operational amplifiers; oscillators and power supplies; advanced audio circuits and introduction to video electronics; troubleshooting techniques and computer applications; and introduction to integrated circuits.

    Students perform projects for customers.

    Students continue to receive instruction in safety requirements and demonstrate sound safety practices.

    Students reaching an acceptable level of proficiency may be eligible for Work-Based Learning (WBL).

    Technology-related mathematics, reading, writing, vocabulary, electronics schematic reading, and science are integrated throughout the curriculum.


    Digital Electronics (ET410)

    Grade 12 · 3 Credits

    In Grade 12, students begin their final year with the study of digital electronics and robotics.

    Students design digital circuits to perform to specific criteria. Emphasis is placed on innovative and creative approaches to problem resolution in their designs.

    Specific topics include robotics and automation; digital electronics, including logic gates; counters, shift registers, and memory devices; combinational and sequential logic circuits; industrial microprocessors; basic computer theory; troubleshooting; and repair.

    Special projects are designed to meet the needs of local employers and the interests of the students.

    Students continue to receive instruction in safety requirements and demonstrate sound safety practices.

    Students perform in-school electronics projects for customers.

    Students demonstrate the ability to complete a job application and interview and to perform entry-level job readiness and trade skills as evidenced by their portfolio.

    Students reaching an acceptable level of proficiency may be eligible for Work-Based Learning (WBL).

    Each student takes the Senior Summative Assessment, a performance-based test.

    Technology-related mathematics, reading, writing, vocabulary, electronics schematic reading, and science are integrated throughout the curriculum.


    Industry Credentials & Career Pathways

    Industry Credentials Include:

    • Senior Summative Assessment
    • Work-Based Learning (WBL) opportunities for qualifying students

    Students successfully completing this course of study will be able to pursue a two-year engineering technology degree at state colleges and universities or continue on to a four-year electrical engineering degree.

    Students can obtain immediate employment in the electronics field. Career opportunities include engineering assistant, sales representative, alarm system technician, quality control technician, and many others.

    Students graduating from Electronics Technology also find great success in the military in fields such as communications, information systems, and avionics.

  • 12 credits required for graduation 
     

    Grade 9 Grade 10 Grade 11 Grade 12
    3 credits 3 credits 3 credits 3 credits
    Exploratory and Introduction to Graphic Design Graphic Design Fundamentals Graphic Design Production Graphic Design Advanced Processes
  • Exploratory and Introduction to Graphic Design (GT110)

    Grade 9 · 3 Credits

    All Grade 9 students participate in the Exploratory Program to develop an understanding of safety and foundational graphic design principles.

    Students are introduced to shop safety practices, legal and copyright considerations, and basic product layout concepts. Key areas include reproduction methods, digital design tools, and the offset printing process.

    Students build collaborative, creative, and problem-solving skills while engaging in trade-specific projects.

    Embedded within this curriculum are integrated connections to technology, mathematics, literacy, and science, aligning with the Vision of the Graduate to foster adaptability, safety consciousness, and foundational technical skills.


    Graphic Design Fundamentals (GT210)

    Grade 10 · 3 Credits

    In Grade 10, students focus on intermediate technical skills, including typesetting, page layout, proofreading, and basic prepress workflows.

    Instruction emphasizes teamwork, organizational habits, and safety compliance while using industry-standard software, including Adobe Creative Cloud.

    Students engage in production projects to simulate real-world applications of digital design and printing processes.

    Integrated academics in literacy, mathematics, and science support analytical thinking, aligning with the Vision of the Graduate, which highlights technical competency, collaboration, and innovation.


    Graphic Design Production (GT310)

    Grade 11 · 3 Credits

    In Grade 11, students advance to multicolor document design, prepress workflows, and multicolor press operations.

    Key topics include digital imaging, intermediate typesetting, and bindery operations, with a focus on meeting production specifications for in-house projects.

    Through Work-Based Learning (WBL) opportunities, students apply their skills in real-world settings, enhancing career readiness and workplace competencies.

    This curriculum supports the Vision of the Graduate through problem-solving, technical mastery, and professional work habits integrated with technology, mathematics, and literacy.


    Graphic Design Advanced Processes (GT410)

    Grade 12 · 3 Credits

    In Grade 12, students refine advanced skills in digital prepress, production estimating, color theory, advanced press operations, and bindery techniques.

    Students create professional-grade projects aligned to customer specifications, integrating advanced Adobe Creative Cloud tools for design, motion graphics, and production.

    Emphasis is placed on career preparedness through Senior Portfolio Capstone projects, mock interviews, and job readiness training.

    Students may participate in Work-Based Learning (WBL) to gain hands-on industry experience.

    The Vision of the Graduate is realized through mastery of technical skills, leadership, and adaptability for post-secondary education and employment pathways.


    Industry Credentials & Career Pathways

    Students successfully completing the program will be prepared to:

    1. Pursue two-year or four-year degrees in Graphic Design or related fields.
    2. Obtain employment in roles such as layout assistant, prepress technician, multimedia designer, or advertising specialist.
    3. Explore opportunities in military communications, branding, and creative industries.
  • 12 credits required for graduation 
     

    Grade 9 Grade 10 Grade 11 Grade 12
    3 credits 3 credits 3 credits 3 credits
    Exploratory and Introduction to Information Technology and Esports Intermediate Software Applications, Coding, and Esports Management Web Design, Game Development, and Networking Foundations Advanced Programming, Esports Technology, and Technical Skills
  • Exploratory and Introduction to Information Technology and Esports (IT110)

    Grade 9 · 3 Credits

    All Grade 9 students engage in the Exploratory Program, gaining exposure to Information Systems fundamentals while being introduced to the growing field of esports.

    This course covers essential concepts such as computer hardware components, software basics, safety practices, and an introduction to the esports ecosystem.

    Using Microsoft Office Suite (Word, Excel, Access, and PowerPoint), students develop foundational technology skills alongside critical thinking, reading, writing, and mathematics.

    Additionally, students explore the basics of game design and the role of technology in competitive gaming.

    Alignment with Vision of the Graduate: Develops technological literacy, problem-solving skills, and responsible digital citizenship, preparing students for success in IT education, coding, esports, and their future role in a global society.


    Intermediate Software Applications, Coding, and Esports Management (IT210)

    Grade 10 · 3 Credits

    In Grade 10, students advance their proficiency by pursuing Microsoft Office Specialist (MOS) certifications while exploring computer programming, networking fundamentals, and hardware communications.

    Coding is emphasized with foundational instruction in languages such as Python and Scratch, along with an introduction to esports management, including team coordination and tournament planning.

    Students enhance their school-to-work readiness skills while applying safety protocols in all practices.

    Integrated mathematics, literacy, and science provide a holistic approach to trade, academic, and competitive gaming learning.

    Alignment with Vision of the Graduate: Builds competency in collaboration, adaptability, and real-world application of technology skills through certifications, coding projects, and esports strategy development.


    Web Design, Game Development, and Networking Foundations (IT310)

    Grade 11 · 3 Credits

    Students refine web design and desktop publishing skills through advanced tools while expanding their programming expertise in HTML, CSS, JavaScript, and Java.

    This course introduces game development concepts, such as level design, player engagement, and scripting, alongside esports strategy and analytics.

    Networking topics, including infrastructure setup, testing, and troubleshooting, prepare students for future IT roles.

    Career pathways are identified for independent studies, with eligible students participating in Work-Based Learning (WBL) opportunities in coding and esports-related industries.

    Alignment with Vision of the Graduate: Encourages innovation, collaboration, and career exploration, preparing students to solve complex problems in IT, coding, and esports management.


    Advanced Programming, Esports Technology, and Technical Skills (IT410)

    Grade 12 · 3 Credits

    This capstone-level course integrates advanced programming languages such as C++, Visual Basic, and Java with esports technology, including streaming setups, hardware optimization, and game engine programming.

    The curriculum culminates in a Senior Project that demonstrates technical mastery, such as developing an original game or esports tournament platform.

    Students prepare for certifications such as CompTIA A+, networking credentials, E-commerce programming certifications, and Microsoft Office Specialist (MOS) certifications.

    Instruction includes safety practices, job readiness skills, and completion of the Senior Summative Assessment, a performance-based evaluation.

    Alignment with Vision of the Graduate: Prepares students to be technically proficient, adaptable, and ready to excel in post-secondary education, employment, or careers in coding, esports, or IT fields.


    Industry Credentials & Career Pathways

    Industry Credentials Include:

    • Microsoft Office Specialist (MOS) Certifications
    • CompTIA A+ Certification
    • Networking Certifications
    • E-commerce Programming Certifications

    Students develop skills in information systems, programming, networking, web design, game development, esports management, and technical support.

    The program prepares students for post-secondary education, industry certifications, employment in information technology fields, coding and software development careers, networking and technical support roles, and emerging opportunities within the esports industry.